Monday, March 19, 2012

JOGL Part 3 - Shadow Volumes

Next: Shadow Maps

This section will be about one of the shadow techniques I've used in my project: Shadow Volumes. This method was mostly popularized by id Softwares Carmack and Doom 3. While it has pretty much vanished from todays engines (unreal engine 3 still supports them, maybe others), it's a perfect example on how shadows can add to the atmosphere.

First some moving pictures: