Saturday, July 23, 2011

Getting Started

And now I go where everyone has gone before... the Internet! To write about stuff which hopefully interests some people.
Who am I? A German student currently on my way to achieve my Masters Degree in Computer Science. What will this blog be about? Everything related to my developing experiences. The first posts will be about an OpenGL project I did a while ago and all the techniques I used in there.

Stay Tuned!

2 comments:

  1. Hi There. I'm using JOGL for a game I'm working on and I would love to get deferred rendering working. I'm struggling with MRT's though. Is there any chance that you could release the source code to the deferred rendering code that you made at your university?

    If not, thanks anyway for an inspiring demo!

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  2. Well, basically you need a framebuffer with multiple GL_COLOR_ATTACHMENTs and shaders that write to them.

    I've uploaded my GBuffer class to here.
    This class basically handles the use of the MRTs.

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